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Bounce when touch collision unity
Bounce when touch collision unity






bounce when touch collision unity

P.S> "the problem is my striker object bounces from the edge of the board even before there was a real collision between my striker object collider and the board edge colliders." It's not a problem - the engine when you set not the "discreet collision detection mode" (all other types) will always do some estimation before real the collision, you can simple detect it by check the current object position in all FixedUpdate() calls. Exist the many articles which describe how it can do in Unity (by example the bouncing from wall and etc.) In this Unity game development tutorial were going to look at how we can make use of Physic Materials to make objects bounce in Unity indefinitely.If you pr. OR self calculate the physic process with demanded for you accuracy. When a Collider is a trigger Unitys physics engine only works to inform your code that two objects are touching, and nothing more. !!! And it always will some estimation, if you not satisfied by this, you can give more resource to the "Physic engine". Enable Dynamic Colliders, Dynamic colliders are any collider not configured as. You can partially decided the problem by give to the "Physic engine" more time to calculated physic tasks (by tune different project parameters), but you must know that the main idea of the "Physic engine" is made some fast estimation of the real physic processes with little consumption of CPU resources. If you are using rigid bodies, they should automatically bounce off each other, but I see you have code in Bounce() to compute the bounce also. Note that this setting is only suitable for static colliders that never move.

bounce when touch collision unity

The size of problem will depend from your certain circumstance (speed, mass, angle and so on). Exist many articles describing your case "the different a bouncing problem at collisions" (i self was meeting with this).








Bounce when touch collision unity